A digital movement in the world of inactive children: favourable outcomes of playing active video games in a pilot randomized trial

dc.contributor.authorÇoknaz, Dilşad
dc.contributor.authorMirzeoğlu, Ayse Dilşad
dc.contributor.authorAtasoy, Halil İbrahim
dc.contributor.authorAlkoy, Seval
dc.contributor.authorÇoknaz, Hakkı
dc.contributor.authorGöral, Kemal
dc.date.accessioned2020-04-30T22:38:39Z
dc.date.available2020-04-30T22:38:39Z
dc.date.issued2019
dc.departmentDÜ, Spor Bilimleri Fakültesi, Beden Eğitimi ve Spor Eğitimi Bölümüen_US
dc.descriptionWOS: 000484907200012en_US
dc.descriptionPubMed: 31471690en_US
dc.description.abstractThis parallel randomized controlled trial was aimed to evaluate whether parameters as physical fitness, reaction times, self-perception and enjoyment levels, as well as parental and children perspectives, were affected by active video games in inactive and technologically preoccupied children. Data were collected in a laboratory setting from four randomly selected urban public schools. All 1300 children in grades 3-6 were surveyed for the study. Among the 918 responders, 106 children were determined to be inactive and preoccupied with technology. Children in 3 schools (n = 53) allocated to active video game and in one school (n = 53) allocated to control group were compared by univariate covariance analyses for primary outcomes such as weight, body mass index and fat ratios at the end of 12 weeks. Active video game group significantly showed favourable responses for weight, body mass index and corresponding z scores as well as reaction times and self-perception controlling for age and baseline scores. In addition, enjoyment of the children in the game group by qualitative analysis was high indicating a motivational aspect for the continuation of the games. Diverse contributions of games to physical, social, intellectual and personal development were revealed. Conclusion: Active video games by promoting enjoyment levels and physical activity, as well as contributing to agility, alertness, socializing, and striving, led to a reduction in weight gain. They may be used as beneficial tools diverting children from inactivity and subsequent obesity. Trial registration: This study called AVGAME is registered with the number NCT03720938 in . The trial protocol can also be retrieved from the archives of Abant Izzet Baysal University.What is Known:center dot Nowadays, children prefer sedentary video games that are known to induce weight gain and obesity-related comorbidities.center dot Active video games were shown to decrease weight in overweight and obese children.What is New:center dot Active video games decrease weight increment and reaction times, thus could be used to prevent obesity in inactive non-obese children.center dot Active video games raise self-esteem, induce enjoyment, improve the personal and intellectual development of children in addition to socializing and is a safe alternative to indoor sedentary video gamesen_US
dc.description.sponsorshipResearch Foundation of Abant Izzet Baysal University [2012.16.02.545]en_US
dc.description.sponsorshipThe work was supported by the Research Foundation of Abant Izzet Baysal University by grant number 2012.16.02.545. Research Foundation had no influence either on the protocol or on the results.en_US
dc.identifier.doi10.1007/s00431-019-03457-xen_US
dc.identifier.endpage1576en_US
dc.identifier.issn0340-6199
dc.identifier.issn1432-1076
dc.identifier.issue10en_US
dc.identifier.scopusqualityQ1en_US
dc.identifier.startpage1567en_US
dc.identifier.urihttps://doi.org/10.1007/s00431-019-03457-x
dc.identifier.urihttps://hdl.handle.net/20.500.12684/2347
dc.identifier.volume178en_US
dc.identifier.wosWOS:000484907200012en_US
dc.identifier.wosqualityQ2en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakPubMeden_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofEuropean Journal Of Pediatricsen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectInactive childrenen_US
dc.subjectActive video gamesen_US
dc.subjectPhysical fitnessen_US
dc.subjectSelf-perceptionen_US
dc.subjectEnjoymenten_US
dc.subjectObesityen_US
dc.titleA digital movement in the world of inactive children: favourable outcomes of playing active video games in a pilot randomized trialen_US
dc.typeArticleen_US

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