The effect of an escape room game on students' academic self-efficacy and motivation for critical thinking: oncology nursing course

dc.authoridCakmak, Betul/0000-0002-8122-2101
dc.authoridTurten Kaymaz, Tugce/0000-0003-4723-8174
dc.contributor.authorCakmak, Betul
dc.contributor.authorKaymaz, Tugce Turten
dc.date.accessioned2025-10-11T20:48:05Z
dc.date.available2025-10-11T20:48:05Z
dc.date.issued2024
dc.departmentDüzce Üniversitesien_US
dc.description.abstractObjectiveThis study investigated the effect of an escape room game on oncology nursing course students academic self-efficacy and motivation for critical thinking.MethodsThis study adopted a one-group pretest-posttest experimental research design. The sample consisted of forty-two nursing students. Data were collected using a personal information form, the Academic Nurses' Self- Efficacy Scale, and the Critical Thinking Motivational Scale. The data were analyzed using descriptive statistics, t-test, Pearson-Spearman, Wilcoxon test.ResultsNone of the nursing students had played an escape room game for educational purposes before (100%; n = 42). The escape room game helped nursing students develop academic self-efficacy and boosted their motivation for thinking critically respectively (t = -3.252, p = 0.002; Z = -2.027, p = 0.043). More than 90% of the students reported that the escape room game helped them understand the subject, retain information, and apply it effectively.ConclusionUniversities should incorporate escape room games within the scope of oncology nursing courses as an alternative teaching approach to help students enhance their academic self-efficacy and critical thinking motivation. Researchers should plan studies with different samples to investigate the impact of escape room games on academic self-efficacy and critical thinking motivation.en_US
dc.identifier.doi10.1186/s12912-024-02586-5
dc.identifier.issn1472-6955
dc.identifier.issue1en_US
dc.identifier.pmid39695610en_US
dc.identifier.scopus2-s2.0-85212773282en_US
dc.identifier.scopusqualityQ1en_US
dc.identifier.urihttps://doi.org/10.1186/s12912-024-02586-5
dc.identifier.urihttps://hdl.handle.net/20.500.12684/21746
dc.identifier.volume23en_US
dc.identifier.wosWOS:001381014400013en_US
dc.identifier.wosqualityQ1en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.language.isoenen_US
dc.publisherBmcen_US
dc.relation.ispartofBmc Nursingen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.snmzKA_WOS_20250911
dc.subjectOncologyen_US
dc.subjectEscape roomen_US
dc.subjectGamificationen_US
dc.subjectNursing studentsen_US
dc.subjectCritical Thinking Motivationen_US
dc.subjectAcademic self- efficacyen_US
dc.titleThe effect of an escape room game on students' academic self-efficacy and motivation for critical thinking: oncology nursing courseen_US
dc.typeArticleen_US

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