Two important factors in virtual reality simulations: Nursing students' experiences of cybersickness and sense of presence

dc.authoridErbas, Atiye/0000-0002-3969-3452;
dc.contributor.authorErbas, Atiye
dc.contributor.authorAkyuz, Elif
dc.contributor.authorGiustivi, Davide
dc.contributor.authorPrivitera, Daniele
dc.date.accessioned2025-10-11T20:48:34Z
dc.date.available2025-10-11T20:48:34Z
dc.date.issued2025
dc.departmentDüzce Üniversitesien_US
dc.description.abstractBackground: With the increasing popularity of employing virtual reality simulations in nursing education comes the need for more research examining their effects on users besides learning outcomes. This study explored nursing students' perceptions of a sense of presence and experiences of cybersickness in virtual reality simulations. Method: A descriptive-analytic research design was employed. Between March and July 2024, 102 secondyear undergraduate nursing students participated in an immersive virtual reality simulation focused on postoperative colorectal surgery care. Data were collected using the Sociodemographic Characteristics Form, the Presence Questionnaire, and the Virtual Reality Sickness Questionnaire. Student's t-test, Mann- Whitney U test, and Kruskal-Wallis test were used to compare variables. Results: The study revealed that nursing students experienced high levels of presence and only slight symptoms of cybersickness. Additionally, a statistically significant difference was observed both between gender and the adaptation/immersion subdimension of sense of presence, and between the presence of vision problems and the disorientation subdimension of cybersickness. Conclusions: Since virtual reality is anticipated to become the leading teaching method in future nursing education, and therefore to maximize its potential, efforts should focus on increasing the sense of presence and reducing cybersickness. (c) 2025 International Nursing Association for Clinical Simulation and Learning. Published by Elsevier Inc. All rights are reserved, including those for text and data mining, AI training, and similar technologies.en_US
dc.identifier.doi10.1016/j.ecns.2025.101787
dc.identifier.issn1876-1399
dc.identifier.issn1876-1402
dc.identifier.scopus2-s2.0-105012123548en_US
dc.identifier.scopusqualityQ1en_US
dc.identifier.urihttps://doi.org/10.1016/j.ecns.2025.101787
dc.identifier.urihttps://hdl.handle.net/20.500.12684/21994
dc.identifier.volume106en_US
dc.identifier.wosWOS:001546936300001en_US
dc.identifier.wosqualityQ1en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherElsevier Science Incen_US
dc.relation.ispartofClinical Simulation in Nursingen_US
dc.relation.publicationcategoryDiğeren_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.snmzKA_WOS_20250911
dc.subjectCybersicknessen_US
dc.subjectExperienceen_US
dc.subjectNursingen_US
dc.subjectSense of presenceen_US
dc.subjectSimulationen_US
dc.subjectVirtual realityen_US
dc.titleTwo important factors in virtual reality simulations: Nursing students' experiences of cybersickness and sense of presenceen_US
dc.typeReviewen_US

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