Memorable tourism experiences in the metaverse dimension

dc.contributor.authorBaran, Züleyhan
dc.contributor.authorBaran, Huseyin
dc.date.accessioned2025-10-11T20:45:31Z
dc.date.available2025-10-11T20:45:31Z
dc.date.issued2024
dc.departmentDüzce Üniversitesien_US
dc.description.abstractThis study aims to evaluate the concept of virtual space tourism through the lens of "The Climb, " a software initially introduced as both a game and a memorable tourism experience. The primary limitation is the restricted generalizability due to the necessity of purchasing the software and the participants' interest in virtual activities, highlighting the need for broader evaluation with diverse participant pools and new platforms. The significance of this research lies in its potential to inform future developments in virtual space tourism, advocating for longitudinal studies, comparative analyses, and cross-disciplinary collaboration to enhance realism, immersion, and the overall quality of virtual tourism experiences. Ultimately, the study underscores the transformative potential of advanced virtual technologies in creating immersive and memorable tourism experiences, opening new avenues for exploration and engagement in the tourism industry. © 2024 Elsevier B.V., All rights reserved.en_US
dc.identifier.doi10.4018/979-8-3693-3158-3.ch015
dc.identifier.endpage289en_US
dc.identifier.isbn9798369331590
dc.identifier.isbn9798369331583
dc.identifier.scopus2-s2.0-85201739322en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage276en_US
dc.identifier.urihttps://doi.org/10.4018/979-8-3693-3158-3.ch015
dc.identifier.urihttps://hdl.handle.net/20.500.12684/21397
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.snmzKA_Scopus_20250911
dc.titleMemorable tourism experiences in the metaverse dimensionen_US
dc.typeBook Parten_US

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