Preschool Children's Metaphoric Perceptions of Digital Games: A Comparison between Regions

dc.authoridKalogiannakis, Michail/0000-0002-9124-2245en_US
dc.authorscopusid58032251800en_US
dc.authorscopusid8533759300en_US
dc.authorscopusid57038471800en_US
dc.authorwosidKalogiannakis, Michail/A-1480-2014en_US
dc.contributor.authorYazici Arici, Elcin
dc.contributor.authorKalogiannakis, Michail
dc.contributor.authorPapadakis, Stamatios
dc.date.accessioned2024-08-23T16:03:37Z
dc.date.available2024-08-23T16:03:37Z
dc.date.issued2023en_US
dc.departmentDüzce Üniversitesien_US
dc.description.abstractPreschoolers now play digital games on touch screens, e-toys and electronic learning systems. Although digital games have an important place in children's lives, there needs to be more information about the meanings they attach to games. In this context, the research aims to determine the perceptions of preschool children studying in different regions of Turkey regarding digital games with the help of metaphors. Four hundred twenty-one preschool children studying in seven regions of Turkey participated in the research. The data were collected through the Digital Game Metaphor Form to determine children's perceptions of digital games and through Drawing and Visualization, which comprises the symbolic pictures children draw of their feelings and thoughts. Phenomenology, a qualitative research model, was used in this study. The data were analyzed using the content analysis method. When the data were evaluated, the children had produced 421 metaphors collected in the following seven categories: Nature Images, Technology Images, Fantasy/Supernatural Images, Education Images, Affective/Motivational Images, Struggle Images, and Value Images. When evaluated based on regions, the Black Sea Region ranked first in the Fantasy/Supernatural Images and Affective/Motivational Images categories. In contrast, the Central Anatolia Region ranked first in the Technology Images and Education Images categories, and the Marmara Region ranked first in the Nature Images and Value Images categories. In addition, it was determined that the Southeast Anatolia Region ranks first in the Struggle Images category.en_US
dc.identifier.doi10.3390/computers12070138
dc.identifier.issn2073-431X
dc.identifier.issue7en_US
dc.identifier.scopus2-s2.0-85166423913en_US
dc.identifier.scopusqualityQ2en_US
dc.identifier.urihttps://doi.org/10.3390/computers12070138
dc.identifier.urihttps://hdl.handle.net/20.500.12684/13826
dc.identifier.volume12en_US
dc.identifier.wosWOS:001035133800001en_US
dc.identifier.wosqualityQ2en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherMdpien_US
dc.relation.ispartofComputersen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectpreschool educationen_US
dc.subjectmetaphoren_US
dc.subjectdigital gameen_US
dc.subjectYoung-Childrenen_US
dc.subjectPlayen_US
dc.subjectEducationen_US
dc.subjectBenefitsen_US
dc.subjectParentsen_US
dc.titlePreschool Children's Metaphoric Perceptions of Digital Games: A Comparison between Regionsen_US
dc.typeArticleen_US

Dosyalar