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    Children with Autism Spectrum Disorders' Use of Mobile Applications and Potential Interest in Digital Games
    (Kadir YILDIZ, 2025) Akşit, Sevim; Yılmaz, Emine Büşra; Eskicioğlu, Yeşer Eroğlu; Dağ, Reyhan
    This study aims to examine the impact of these tools on children with Autism Spectrum Disorder (ASD) from the perspectives of parents and sports educators by examining in depth the use and purposes of mobile applications and digital games by children diagnosed with ASD. This study was conducted using phenomenology design, one of the qualitative research methods. The participants, determined by criterion sampling method from the purposive sampling method, consisted of parents of children with ASD and sports educators. Data was collected through semi-structured interviews, and data saturation was reached with eight parents and nine sports educators. The data were analyzed by constant comparative content analysis. The findings of the study show that children with ASD have a high interest in digital games and that this interest should be directed in a positive direction. While parents stated that their children generally use general-purpose applications, sports educators emphasized that the interest of children with ASD in digital games has increased with the impact of the digital age. All participants stated that digital games should be individualized and educationally focused. The importance of controlled use of digital games while contributing to social, academic and motor skills was emphasized. As a conclusion, the interest of children with ASD in digital games should be carefully guided. Individualized designs can support their development. Mobile platforms are becoming critical with ease of access and education-oriented content. Therefore, it is recommended to develop strategies for safe and controlled use.

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